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For the creatures encountered in Lands of Lore III, see Wharf Rats.


The Wharf Rats is a Guild quest available in Lands of Lore III for the Iron Ring. In Copper's first assignment, Celerian tasks him with clearing out it's warehouse in the Gladstone Woods of it's rat infestation.

Description[]

"Very well then lad. As test, you are to clear them rats from the Guild warehouse by the old docks. I'd bet the rats, but should ye prevail, visit the Guildhouse to claim yer prize. Best of luck ya welp, now begone!"

Objectives[]

Signpost
  • Open the door to the docks with the Dock Key
  • Kill the two Wharf Rats in the back of the last warehouse
  • Return to Celerian

Walkthrough[]

Old Docks
Automap
Shipwreck

Leaving Upper Gladstone, take the first right-hand path down the Gladstone Woods. You may have to contend with a few Wild Boars on the way. Walking down the path a signpost pointing towards the docks can be found. If you haven't already picked up the compass from the starting area, it can be found just outside the gate. Also, down in the lake itself can be found a shipwreck with seven Small Flashpots and two Scrolls of Healing which may prove useful.

The first two warehouses are fairly straight forward with a number of rats to fend off, however the last one contains the Wharf Rats. A boarded up window can also be smashed through to access the Wharf Rats from range if preferred. Once slain, a Oculus Pod can be found on the ground the final room by the boxes and the large crate can be opened to reveal a pouch of fifty Silver Crowns. Return to Celerian at the Warrior's Guild for you formal induction into the Iron Ring, and also a chance to chat with Morrison, whom you'll meet again in the Frozen Wastes.

Reward(s)[]

Journal[]

  1. I must clear the rats from the Warrior's Guild dock warehouse to join the guild. Celerian must mean those old docks in the woods just outside of town.
  2. All rats are dead! Now, I should go see Celerian at the Warrior's Guild and get sworn in and learn my Warrior skills!

Notes[]

  • Despite the journal and Celerian saying all the rats must be cleared, only the Wharf Rats need be killed to complete this quest.
  • If the door to the docks is left open, the rats may escape and the boars may enter.
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