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"Peasants! How dare you bother the master before placing an offering!"

Jakel is the assistant to The Draracle and the main antagonist of Lands of Lore III.

BackgroundEdit

Anu traveled to the Northern Continent and built his new home in a set of limestone caverns beneath Mount Margor. He employed Skeletal Guardians from the nether realms to be trained in construction and domestic tasks. To oversee them, Anu created an entirely new kind of being - an architectural familiar whom he named Jakel. Jakel's entire existence was bound to serving and protecting the Draracle's chambers. Should the great structure collapse, so would Jakel. Should Jakel ever collapse, so would the great structure.

Over the centuries, word spread among the mortals about a strange and powerful being who possessed the gift of prophecy. The first visitors timidly approached Anu, seeking his advice and calling him "the Dragon Oracle". In time he was known simply as "the Draracle", and many spoke of his wonders. Humans, Gorkhas, Thomgogs, and Orcs streamed steadily to his chambers. Overseeing the parade and making sure each supplicant brought a suitable gift was Anu's faithful magical servant.[1] He has since held this position for over twenty-seven epochs.[2]

The Champion and Baccata sought out the Draracle's Cave seeking a means to heal King Richard of Scotia's poison. Upon entering the chamber and approaching his master, Jakel admonishes them for not placing an offering before speaking to him and directs them to the altar: he'll accept either the Silver Goblet or a Jeweled Dagger. Afterward, The Draracle tells them only the Elixir of Tybal can cure Richard and can only be created in the White Tower. When Baccata asks for more specific information, Jakel rebukes him, claiming they must make another offering to know more, only for the Draracle to decline, insisting that fate has condemned him to answer their query in full. When the party leaves, Lora, the peasant girl from Grisbl, stays behind on Jakel's orders.

At the beginning of Lands of Lore: Guardians of Destiny, Jakel interrupts The Draracle's after he receives a vision of a young Huline girl being attacked by a Hive Warrior and the awakening of Belial's mother-beast to which Jakel inquires what they have to fear from a dead God, where the Draracle's relays the events the preceded his execution and Jakel ponders what protection he'd offer to the mortals, telling Jakel of a man who's cursed with the power to oppose him. When Luther eventually makes his way to the Draracle's Chamber with Kenneth and his guards in tow, Jakel appears and demands them to leave but Anu allows Luther to stay, although he has no offers. Should Luther return after being sent to the Southern Continent, the Draracle will question why and ask Jakel if he did not set the Shining Path, to which Jakel insists he has and that Luther is ungrateful and squanders his assistance. After sending Luther back out, this is the last seen of Jakel for the rest of the game.

Dialogue Edit

The Throne of Chaos Edit

Jakel: Peasants! How dare you bother the master before placing an offering! Go through the archway there, and place your trinket on the altar.

If the Champion left no offers:

Jakel: You are not worthy! Begone!

If the Champion placed the offer:

Lora (in case she joined the Champion's party): Hi, I'm Lora, you know, from Grisbl? Where do I go now?

Jakel: When your companions are finished, you shall wait here.

Jakel: The Master has spoken! If you want more information you must present another gift.

Jakel: The Master has spoken! You must leave now!

Guardians of Destiny Edit

III Edit

In CombatEdit

Jakel will summon phantom versions of himself to impede Copper on the way to the Draracle's Chamber. When these are defeated, he will be found in the final room guarded by six giant Skeletal Guardians. Jakel is rendered invulnerable until these Guardians are defeated. Finally, Jakel himself must be faced and will hover around the room casting an endless barrage of spells. Jakel is immune to Banish, storm crystals, freezing, stoning, all poisons, and Life Drain. Other magical and physical attacks only do half damage, and physical weapons that normally would bypass protection and resistances won't harm him.

GalleryEdit

Guardians of DestinyEdit

IIIEdit

TriviaEdit

AppearancesEdit

ReferencesEdit

  1. Lands of Lore III Installer Intro
  2. Dialogue with Jakel in the Draracle's Lair - Lands of Lore III
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