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Lord Geron Arbroath[1] or Jeron Couchon[2] is King Richard's Royal Chancellor and a member of the Royal Council in Lands of Lore: The Throne of Chaos and a minor antagonist in Lands of Lore III.

BackgroundEdit

According to Geron, his family arrived on Wheaton Point seven years prior to the first LeGre. Despite faithfully serving his King for the past three decades, he had always harbored a secret resentment, as his family was the previous rulers of Gladstone before House Chevres took power and were ultimately usurped by Richard's grandfather Blaise LeGré.[3][4][5]

During the Nether Mask Conflict, he appeared aloof and short-tempered with the king's Champion, refusing to assist him beyond signing the Writ of Passage and failing to heed the Champion's warnings of the witch Scotia and her transformative abilities, even while her crow form just moments ago landed upon his very window. In the wake of King Richard's poisoning at her hands, he contributed a portion of his mana to the protective magical shroud created by Dawn along with the other councilors, though notably not as much as the others. He bemoaned how she managed to get past Gladstone Keep's defenses, seemingly oblivious to the fact that the Nether Mask had given her this power. He received a Pyramid Key along with the others that would unlock the protective shroud once a cure had been found. While the Champion and Baccata sought out The Draracle, they returned to find the Keep decimated, Richard kidnapped and the royal council having fled across Lake Dread to the City of Yvel. Upon meeting with the Champion again he assisted in solving part of the Riddle Scroll, correctly identifying the powders taken from the heart of your mother referred to Earth Powder which could be purchased from Sadie's apothecary, but arrogantly demanded that the Champion turn over the Elixir to him personally after they had been acquired. He refused to hand over his pyramid key until Dawn had been located and brought to Yvel, which the Champion and his companions attempted to do only to find that Scotia had already gotten to her first, killing the caravanner Droek and taking Dawn hostage. Upon their return, the city of Yvel was under siege by the forces of the Dark Army and he ordered the party to defend it while he and the city council locked themselves away. After the Champion succeeded in infiltrating Castle Cimmeria, rescuing Richard, and killing Scotia, he rode with King Richard back to Gladstone and was present at the ceremony commemorating the Champion's efforts, declaring "A luckier adventurer Gladstone never saw."[6]

During the events of the Prophecy of Belial, Geron had apparently taken an active role in ensuring the imprisonment of Luther, the son of Scotia, for the crimes of his mother. However, this was met with suspicion by Dawn and was done seemingly without Richard's knowledge or approval.[7][8]

Overtime, Geron had seemingly reached his breaking point and carried his indignation at his position with him openly. After the death of Eric the White and his sons Mark and David to a pack of Rift Hounds, he hoped that the throne may finally come to him upon Richard's passing and was infuriated by the presence of Copper whom he saw, ironically, as a threat to Gladstone and potential usurper. He at some point began a love affair with the recently widowed Dame LeGre and conspired in secret to have Copper arrested and tried on the death of his father and two half-brothers, however unsuccessfully. While searching the Keep, Copper discovered a secret chamber behind the bookshelf of Geron's offices that lead down to a room behind the main hall with eyes cutout from Richard's portrait, allowing him to spy upon the king at his discretion. After the Portal Crisis had reached its apex and plunged Gladstone into chaos, he barricaded the door to Gladstone Keep from its citizens seeking shelter. When Copper found Richard, who sustained grave injuries after apparently battling the Ru-Loi that came through the portal world against Geron's advice, and gave him a special King's Writ to be presented to Lord Geron allowing Copper access to his personal library and armory. Upon being presented with the writ, however, Geron tore it up, calling Richard a delirious fool who was close to death and that Gladstone would need sane men to guide it. His ultimate plans were revealed by a personal letter sent to him by Carmen in her butler Peter's possession, who praised his intention to abscond with the Gladstone royal jewels and found a new kingdom with her at his side.

After Copper successfully conquered the final portal world of the Shattered Desert and defeated Jakel in the Draracle's Cave, he managed to escape the collapsed cavern just in time to find the traitorous councilor making off with the royal jewels, including the Ruby of Truth, in hand. After confronting him and suggesting they return to Gladstone to see if Richard yet lived and await his judgment, he pulled out his knife and attempted to kill Copper before being swiftly and justly ended.[9][10]

Dialogue Edit

The Throne of Chaos Edit

At the Throne Room:

King Richard: I tell you we must march with whatever troops can be gathered locally!

Geron Arbroath: Isn't Eric mustering his White Army? Have we lost all confidence in our own military capabilities?

King Richard: Eric is the finest commander in the kingdom. But, he is a five day march from here!

Dawn: As long as we have our own magic, I really don't see where we need more than the defenses we already have in place.

King Richard: Scotia is not an adversary to be taken lightly!

King Richard: (As soon as he notices the Champion): Ah, "Champion's name". Because of the threat from Scotia, I now have an urgent need for the Ruby of Truth. Please retrieve it from Roland's estate in the Southland and return it to Gladstone.

King Richard: Here is a key to my private library. Among the books you will find a Magic Atlas that should be of assistance on your journey.

Geron Arbroath: Come by my office before you leave the Keep. I'll give you a Writ that will identify you as being on official business for his Highness.

At Geron's Office:

Geron Arbroath: (Entering): Oh, it's you. The impending storm attracts all you would-be heroes.

Geron Arbroath: Now, I suppose you want your writ.

Geron Arbroath: (After a crow landed at his window): Look, even the beasts seek shelter.

Geron Arbroath: (Leaving): If you need help, mayhap that rascal Timothy is at the Grey Eagle!

Approaching Geron Arbroath:

Geron Arbroath: What are you waiting for? Begone!

Interacting with random items:

Geron Arbroath: If I want you to touch something of mine, I'll ask you.

Interacting with the maps:

Geron Arbroath: Use your own maps. Those are mine!

Offering a random item:

Geron Arbroath: Why would I want that?

Leaving after getting back:

Geron Arbroath: Get out! Do not return with the Ruby.

After King Richard's poisoning:

Geron Arbroath: This has to be the work of Scotia! But how did she manage it?

Geron Arbroath: How did she get inside the keep? We change our passwords frequently!

In CombatEdit

Geron can be encountered as the "final" boss for Copper to overcome in Lands of Lore III, although he need not be confronted in order to win and is entirely optional. Walking past him into the woods will immediately end the game. If confronted and spoken to, he will attack after the final line of dialogue. He can be followed, however after he reaches a certain point he will simply turn and attack Copper regardless.

At close range, he has a very weak melee attack that deals insignificant damage, but at the range will cast Blizzard, Greater Blades, Blade Turret, and Greater Heal. Nevertheless, with Copper's extensive arsenal of weapons, spells and, skills, taking on Geron by this point should prove a wholly trivial challenge.

Once slain, he drops the Ruby of Truth, although it serves a little function beyond this point.

GalleryEdit

The Throne of ChaosEdit

IIIEdit

AppearancesEdit

ReferencesEdit

  1. Spelling in Lands of Lore: The Throne of Chaos
  2. Spelling in Lands of Lore III
  3. Dialogue with Geron in the post-credits finale (Lands of Lore III)
  4. Lands of Lore III Manual
  5. Peter's Note
  6. Events of Lands of Lore: The Throne of Chaos
  7. Dialogue with Dawn (Lands of Lore: Guardians of Destiny)
  8. Events of Lands of Lore: Guardians of Destiny
  9. Peter's Note
  10. Events of Lands of Lore III
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