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The Draracle's Halls or Draracle's Museum is a location in Lands of Lore: Guardians of Destiny. After The Draracle sends Luther on the Shining Path to the Huline Jungle on the Southern Continent, Luther may instead pull back the curtain to reveal an as yet unfinished museum curated by the Draracle dedicated to mortal history and explore this area instead. The exhibit showcases a wide variety of ancient artifacts and weaponry that Luther may utilize in his quest, as well as providing valuable backstory to his own past and destiny.

Map Key[]

  1. Entrance from the Draracle’s throne room
  2. Hallway – find Fine Longsword, Mail Shirt and two Champion Stones here, as well as a secret passage behind the tapestry
  3. Shining Path – to Huline Jungle, inaccessible after passing 4
  4. Barriers – these close behind you, forcing you to complete the Draracle’s halls main complex
  5. Skeleton Key – in a niche in the wall
  6. Orb – click to activate a voice message welcoming you to the ‘Draracle Museum’. Find the floor plate just before it and put the Skeleton Key in the pedestal to open a panel, leading to 2 Spark Scrolls, 2 Healing Scrolls and a Summoning Scroll
  7. Great Worm exhibit - jump around the right corner to acces 8
  8. Secret passage containing 2 Ancient’s Stones and 2 Champion Stones. A teleporter brings you back to 7
  9. Dragon Gem exhibit – you cant pass the gate, but spark the green stone and a Dragon Gem breaks off for the taking
  10. Corpse of Belial – touching it makes it flash and disappear with some eerie vocalisation, but it has no further use
  11. Thohan’s Great Sword
  12. Longsword Prism
  13. Speaking Stone – to get it, use the Skeleton Key
  14. Vase containing an Ivory Chip
  15. Dead end – move the blocks at the bottom left corner and search the niche for a Lightning Crystal
  16. Axe of the Long Arm – taking it lowers the platform. Either jump off timely, or go down. Luther will turn into lizard form and be able to escape through a tunnel containing 2 Cave Aloe, coming out at the scroll room behind 6. A lever opens the passage
  17. Stone of Basar exhibit – inserting the Skeleton Key lights up the fires behind the walls. Hack at the stone to break off three empty fire crystals and hold them up to the fire to recharge them
  18. Vase containing an Ivory Chip
  19. Hallway of Paintings – click on the one at the end to reveal a lever, lower it to open the gate at 20
  20. Gate to the time travel exhibit – opened using the Skeleton Key. If you don’t have it or wish to take it with you to the City of the Ancients, open the gate with the lever at 19
  21. Time travel exhibit – the niche in the Southeast room contains a Coco’s Cap. In the Northeast room, breaking the hourglass will close the gate at 20 and activate a time leak, causing Luther to grow older and eventually die. Break the Eastern wall to escape.
  22. Anteroom to the Dragon’s Chamber – find 3 Dragon’s before going through the doorand search the skeleton remains for an additional 2
  23. Dragon’s Chamber – approach the dragon (click it) to fly to the Huline Jungle on the Southern Continent. Attack it, and it burns you to ashes.

Walkthrough[]

The First Sphere[]

As soon as Luther enters the Museum, the portal behind him will close. He must make his way through the exhibits, avoiding or attacking the Skeletal Guardians on his way, and ultimately find another means to his destination.

Creatures[]

Items[]

Gallery[]

Trivia[]

  • The Museum Guide is voiced by Mary Scheer.
  • By the events of Lands of Lore III, the Draracle's Halls appear to have been bricked over by Jakel and are no longer accessible.

Appearances[]

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