The Draracle's Caves are located near Gladstone in Lands of Lore: Guardians of Destiny. After Luther's daring escape from Gladstone Keep, he retreats here to seek out an audience with the Draracle, while Kenneth and the Gladstone Guards are hot on his heels.
Map Key[]
- Start
- Stalagmite
- Cave Aloe
- Exit back to Gladstone (instant death)
- Lizard Tunnel
- Curse Trigger
- First encounter with Kenneth speaking to a guard
- Ruined pillars; must be pushed out of the way to proceed
- Whirlpool Room
- A chain in the wall of the Dark Army camp; destroying it opens the door to 11
- Ancient's Stone; in the pipe
- The Old Orc
- Room containing 2 Orc Shields and 2 Broken Maces; reached by stacking boxes
- Lava Room - contains several giant roachs that are immediately hostile; entering this area from either pathway triggers Luther's curse
- Oil Room - the guard standing in the middle can be set alight with a Spark spell, which increases Luther's Magic by +1 level and drops the Burnt Mail
- Bridge Control Room and Kenneth's second encounter - after a brief dialogue the gate closes behind Luther. Contains a Guardian Orb, Pyra Pod, Broken Mace and Light Crossbow
- Lever that opens the Bridge Control Room
- Bridge
- The Draracle's Chambers
Walkthrough[]
The First Sphere[]
The only real goal here is to reach the Draracle's chambers at the end of the caves, although there is a lot to do and to experiment with, introducing many elements of gameplay, like exploring and thinking outside the box.
Take the Stalagmite off the stand. It's not strong, but beats bare-handed combat by a mile. For your endgame, consider taking three in total (see Birth Chamber).
When entering the cave, you encounter the first guard. If you kill him, you can take a Short Sword off is body. If you electrocute him (use Lesser Spark when he's walking over water) you can get a Burnt Mail as well.
Exiting through the south passage leaves you under archer attacks; proceed further to trigger a cutscene dying, if you wish to see it. Furthermore, returning here when in beast or lizard form triggers different cutscenes.
When you reach the first lizard tunnel, your curse will trigger, turning you to either form. As lizard, continue on; as beast, walk back a bit and find the big rock you will be able to push back by just walking into it.
Before passing the Hallway with pillars, go right to find the whirlpool room. Break the first two stalactites on the right until water pours out. Striking the last one will trigger a cutscene with a drowning guard. You will gain a level; Fighter if your last strike was with a weapon, Mage if you used Spark instead. The guard will leave a Shield, Hand Axe and Halberd. Take the Shield and Halberd. After a while, a Mana Foil drifts up; take it. there's a waterfall of healing behind the third stalactite, but your health regenerates anyway, so it's mostly scenic and to hint that exploration can lead you to many secrets in this game in general.
To continue, you need to move the two pillars out of the way (mouse; left key + movement, and/or using the movement arrows). A guard will follow you; strike the pillar at the end to the left to stop him. You might gain a Fighter level or both a Fighter and a Mage level depending on your timing. Save before trying if you want to experiment. In general, saving often and with 2 or 3 save files as backups is greatly reccomended. The walkthrough sections will not mention the need for saving after this, as it would have to be said 1001 times.
Take the right passage at the Y-section to the old Dark Army encampment. Not much of interest here except an Ancient's Stone hidden in a pipe/pot/mug/piece of junk in the room opened by striking the chain right outside the door, in a niche.
Follow the road (talk to the orc if you like, with no benefit than player experience) and go around the pit. You will change into beast or lizard; as the former, you might want to drop in, watching out for lava pools, and beat the big roaches for some Fighter xp.
When you change back, you will be near an outlook over a tar pool with a guard in it. Sparking it from this side gains a lot of Mage xp and probably a level. There's also a Burnt Mail in the now aflame pool, if you need it, have Lesser Heal ready and pick it up as quickly as you can.
You will come to a bridge and a cutscene with Kenneth locking you out of the way back. Either go on or find the lever (left-hand side) to raise the gate and enter the bridge control room for some loot, none of it essential.
You can break the bridge chains; if you do before crossing, it is still possible to go on, using the Light Crossbow from the control room to shoot a pillar on the opposite wall. Easier just to keep things in place, though.
If you kill one or both of the ensuing guards (drowning them by cutting the bridge chains doesn't count), instead of the scene with both of them following you to the Draracle, you'll get one with only Kenneth following you.
After the scene in the Draracle's Chamber you'll continue to the Draracle's Halls.
Enemies[]
Characters[]
Gallery[]
Trivia[]
- If three portions of stalagmite are gathered here and kept till the finale of the game, they can be used to open several doors throughout Belial's Birth Chamber.
Using a trainer to access behind the hidden walls
- In the ruined hallway through the caves are four hidden walls which contain photos of developers at a Halloween party, dogs and family members, as well as various end-game weapons, armor and spell devices including: Enchanted Thohan's Greatsword (which raises Luther's Might and Spell skills to 30 when equipped), Deathstroke Shield, Obsidian Mail, Noble Valkyrie Crossbow, Kenneth's Charm, Colim's Amulet, every spell tome and Control Curse device, as well as nine portions of Ancient's Stones, Mana Foil, Brook Flounder, Stroke Daggers, Storm Crystals and Dragon's Blood. However these are not accessible during normal gameplay.












